Review: ‘Red Sails in the Fallout’, by Paul Kidd
Author: Fred

Red Sails in the Fallout: A D&D Gamma World Novel
Paul Kidd (Wizards of the Coast, July 2011)
Paperback $ 7.99 (307 pages); Kindle $ 6.39.
This second novel in Wizards of the Coast’s “Gamma World” series is considerably Furrier than the first. As before, the setting is 150 years after a Hadron Collider catastrophe has destroyed civilization, creating a world in which “the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant lawlessness. Against a nuclear backdrop, heroic scavengers search crumbled ruins for lost artifacts while battling mutants and other perils.”
“Red Sails in the Fallout” is not just anthropomorphic, it is flamboyantly and bizarrely Furry.
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